Did this work? Maybe, sort of...in a way. In other words... I don't really know, it resulted in a different sort of film than what would have come out if I had a solid board that I stuck to from the start. This way of working was more satisfying to myself, I could see the film unfold and new things come out as I was making it. There wasn't any issues with looking at the same idea for too long and loosing sight of the focus because the idea would change in whichever way I would decide that day. It was definately a more interesting way for the creator but how was it for the viewer... maybe not as interesting. It's kind of the equivalent of animating straight ahead vs. keyframed and planned. One is more fun to do for the animator but usually results in incosistencies, the character becomes half the size and completely off model by the end of the scene. On the other hand, planning and keyframing is kind of boring, you know exactly what's going to happen before you draw the bulk of the drawings but the animation is more likely to look whole and consistent, it is more likely to convey the meaning it originally intented to with greater precision.
Maybe the last year of school was the wrong time to experiment, it seems like the smart move to take all the knowledge you gained and do something tried and tested. That seems like a good idea, but when does that stop? How do you stop yourself from repeatedly doing the things you already know you can do? A failed attempt is better than no attempt at all, that's all it really comes down to.
Film is up at youtube here